

When I think arcade, the so-called realism that gets in the way of the fun quotient is stripped down or left out. However, if the meaning I get in my mind when we hear the word arcade applies here, it can only be an improvement. Not having played the arcade version of the game at all, I won't comment on whether it is worthwhile playing with more players. Oddly enough for a driving game, and one that claims to be *the* driving game, no less, Motörhead is nowhere to be heard. Negative meaning the kind who can actually do something with this genre, such as Aphex Twin or Ministry. In a roster numbering barely some five dozen or so songs, the number of techno, retard-noise tunes in it should be either zero or negative. To be fair, the jukebox selections try very hard to be varied, but the small number of songs available does annoy after a while. Can we say "unfair advantage" or "computer assist"? Second to the actual driving as a severe annoyance in Gran Tourismo 4 is the music. Then they lose their patience as the CPU's cars seem to drive 50 km/h faster, and seem to turn easier too, since they never go off the road at these speeds that will have your car spinning all over the place. One does the same races again and again to add pieces to a car, ostensibly so it will drive faster and handle better. The problem is that as the game progresses, nothing improves.
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Learning how to keep on the road with the sluggish controls is distracting for an hour or two.


To be fair, some of the game starts out vaguely challenging. It is a sad call on modern video games when the only driving game that improves on the fun of eight-bit magic like Pit Stop or Pole Position is the original PC version of Carmageddon. Repeating the same race over and over is not fun. If I wanted real, I would go and drive a Holden Commodore at 100+ kilometres an hour down a Sydney highway. Sure, the game makes a big boast about how real it all is, but that's just the point. Honestly, it appears that modern games makers believe nobody is going to notice how the game feels rigged against the human player if they keep said human player adjusting a million different settings to get a level of performance that is automatically bestowed upon the computer players.
